11 June 2012

Space Flu

I knew I was sick when I stirred my tea and the teaspoon flew out of my mug. Or so it seemed. The spoon handle, one of those thick ceramic ones, must've caught on the rim and I didn't notice. They call it "gravity flu" or "the teke bug" and while it doesn't really give you psionic superpowers or bend gravity, it might as well: it makes the afflicted unsteady, clumsy and fumbly. You don't know which way is up and you can't hang onto things. So the effect is pretty much the same. First described on that paradise Linden/Lyndon in 1954, it had been affecting residents since the first landing, masked by the far more serious problems they'd brought along or created.

Treatment is pretty much like how you'd treat a cold. Bed rest and fluids -- plus you should avoid anything fragile or complex. Give it a day and a night and you should be back to nornal. "Antigrav flu," hah! Though with my luck, I'd find a way to break my quilt.

24 hours later, I hadn't. Well, not break break. But I don't think those tea stains are gonna come out. Another lovely gift from the Far Edge. Gah.

09 June 2012

It's A Long Way Up. Or Down.

It's a long way just getting there, and that's even before donning the mandated pressure suit. Any time there's only one thickness of stuff between you and the Great Airless Beyond, any time you're out in the nobody's-regularly-there utility and leftover spaces of the vast starship USAS Lupine, the Enviro & Physical Plant safety types require you wear an actual pressure suit, with full tanks and working radio, just like on Buck Rogers. (Which mine kind of is, being mostly a mechanical-counterpressure type, but you wear coveralls over, more to protect it from rips and abrasion and to keep it clean than for modesty -- but it is not much more than a thick leotard and every time I put it on, I resolve to spend more time working out in the ship's gym. Humbling!)

Why suit up, if you can breathe the (stale and dusty) air? 'Cos it would be way too much trouble to go rescue you, all bloated and vacuum-dried, if you managed to, oh, punch through a radar-transparent plastic bubble or trip a fire-extinguishing air dump; they'd rather you were able to yell for help and had some chance of surviving 'til help would arrive, followed by debriefing and a hectoring lecture about what you did wrong.

In the present instance, I'd done nothing wrong but one of E&PP's inspector/cleaners had: he'd managed to flip the breaker for one of the ship's primary radars, the "Ship's Horizontal Axis Search," a/k/a "Arbitrary-H Main" which sits in a handy radome at the very top of a high, tower-like structure, at the very forward end of Lupine, bit to starboard of the centerline. He'd turned it right back on but the damage was done: the High Power Amplifier had cycled back up in "local," the E&PP crewman had not noticed (it's not his job, it's Engineering's) and was much farther along in his appointed rounds by the time the Navs boffins realized they were only seeing returns on the Arbitrary-V Main, which sticks out from the port side at the forward end on the end of a long, tube-like thingie, much like the hollow tower of H Main.

The Chief was out (it happens. Rarely); Dr. Schmid, 2/O, high brass indeed and our nominal big boss was definitely In and delighted to assign me the long walk out to see what the matter might be. He paged me up to Navs -- a warren of cubicles with three bulkheads covered in very large-screen displays, up a spiral stair from Jump Control -- and commenced to enthuse.

"It's probably something simple. Radar Ralph's software can be pretty flaky, though, we might have to shut it all down and bring everything back up in sequence."

I nodded. "Radar Ralph" O'Casey is something of a legend in the starships he's never seen and can't be told about; he's never been cleared for it and from everything I hear, he never will be. But his radars are great; no one does 'em better. He himself, that's a different story; he tried to insist he was the only person who could or should install and maintain his radar designs and the USAF team fronting for the Starship Company had to wave money, a free vacation and a course of therapy before he would relent. Even at that, the documentation is sketchier than I'd like and we've had to reverse-engineer his subassemblies. Since the Search radar do two jobs -- conventional radar-type work in normal space and mapping the shape of our pocket universe in Jump -- we have to have the very best and that means Ralph or the Ukrainians who've built all the high-precision units for the old USSR and current Russian starships and publicly-known space vehicles. Trust me: odd as he is, Ralph's easier to deal with.

A mere hour later, I was suited up and opening the pressure door marked, NO ACCESS. PRESSURE SUIT AND LOGIN REQUIRED PAST THIS POINT. Aw, they do care! A nice, healthy hike though the area our switch-flipper had worked (I could see his tracks) and I was at the hatch for H Main Radar; pop it and I'm in the base of the radar mast itself, with another little compartment where the radar electronics lives dead ahead. To one side and above me is--

A whole lot of UP.You know what we have on the Hidden Frontier they don't have on the International Space Station or even the "starship Enterprise?" Spiders. (Also sometimes mice and rarely, rats or cockroaches). Ew.

Also, I don't know why it is, when I have the whole universe to fall into it doesn't bother me, yet a large enclosed volume gives me the willies -- but it does. So of course, as soon as I had Dr. Schmid on the radio, he asked if I could see the dish rotating. You should just be able to see the yoke glide across the opening where the stairs enter the radome, but I couldn't.

So of course, I had to climb up and make sure. In zero-g, you can just clip onto the steel cable going up the center of the mast and glide; but Lupine normally runs .75 g. It's to keep your bones and muscles from turning into mush and it makes life simpler (mostly) but not easier.

First things first! I checked the radar unit itself: it had defaulted to Local control and was plain off; I set it to warm up but not transmit (there's a "man aloft" safety key you remove and clip to your belt for just that). And then trudge, trudge, trudge, up and around. It's only two hundred feet vertically but you walk at least three times that far.

Up top, the dish was gliding serenely around, all right -- and tilted down as far as it can go, trying to image the steel platform it sits on instead of what's outside the radome (the parareality in between stars just now, a sparkling gray something outlining a more-or-less oblate spheroid). Dr. Schmid tried various things, I carefully read tilt angles off the scribed marks, walking along with the yoke (a good way to get hurt -- Handsome Dave once got knocked flat trying it with the rotational speed just a little too fast, and a darned good thing it took him in the shoulder and not the helmet). Eventually, we got it rereferenced -- it makes my skin crawl to hear the 2/O muse about "dialing in a fudge factor," but Navs boffins (which is how Dr. Schmid came up) are not like you and me: he's talking about a least-practical-increment slippage and, as usual, he was right.

Back down to the equipment compartment -- look at the bulkhead beside you, not across; even down is better than across or up ---- put the safety key back in, and pip! the radar's back up. Dr. Schmid checked his re-cal with the radar target on the fixed portion of the 'Drive mast, seven miles away at the far aft end of the ship, and lo, it was spot-on.

Another day, another $53.77 an hour, or whatever it will work out to. (We get paid for Earth-elapsed, which is like variable-rate overtime, hooray! But only because any other way complicates payroll; aboard ship, you're drawing against pay 'til next time Lupine gets back to the homeworld and they settle accounts).

18 May 2012

3753 Cruithne: Cockroach Base

It was only a nickname, but it stuck; USSF/NATO didn't even know the object was there until three years before the Treaty of 1989 and even then, they thought the nearest occupied Edger location was on one of Neptune's moons. So you imagine the shock and denial when it turned out, post-Treaty, that they'd been at 3753 Cruithne all along.

04 May 2012

Frothup: Dropping In, Part 14

USSF-Reserve Lt. Rannie Wu didn't find the situation nearly as amusing as I did. Efficient as ever, she dismissed my guffaws with an incredulous glance and by the time I had my breath back, she was interrogating Handsome Dave and the two Edgers. We'd adjourned to the mostly-empty storeroom at the end of the hall, containing a haze of smoke, a ridiculously-tiny car and a card table and two chairs where Handsome Dave and the FCS Agent had been sitting, smoking and swapping information. The young assistant fetched additional chairs; by the time I sat down, resolved to keep my yap shut and my ears open, Rannie already had her phone out and was starting to brief Lupine's Security Director Mike Mathis — and through him, someone at Frothup Public Safety.

The Edger Extension Agent was determined to get involved; if I understood what I was overhearing, Mike was uncertain about it and local law enforcement wasn't too happy, either. Despite Dave's assurances, Rannie was deeply suspicious of the Edgers. And speaking of unhappy— as soon as the Lt. was sufficiently involved in her call, Handsome Dave had taken the opportunity to retrieve his phone, moved his chair to the edge of the group and had, though some combination of guilt, masochism and/or a strong sense of duty, managed to get through to The Chief; by my watch, it was well after dinner, shiptime. From the steady stream of quiet "Yessir, nosir" Dave's conversation could have been going better. He seemed unusually willing to take it without trying to explain himself; he's diplomatic but not spineless. Suddenly, he said, "No, she's here, Chief," and handed the phone to me. Ow.

There's no point in my attempting to transcribe the conversation. Suffice to say, I did not get through unscorched and at the end of it, there was no doubt where I would be the next day — in class at Irrational Numbers — or that I would be leaving the investigating to the professionals. I never did get a chance to explain my present involvement was entirely Lt. Wu's doing. It probably wouldn't've helped if I had; the Chief had been blindsided by Dave's abrupt disappearance and he was determined to get all the cats herded, no matter what it took. When he wound down and rang off, I handed the phone back to Dave, with a whispered,"Whew!"

Dave looked surprised. "You know why," he not-quite asked.

I didn't and my expression said as much.

"Oh! ...I don't know how to say it. Jonny Zed had a stroke early this morning and we lost at least three crew yesterday. Supposedly the Chief was in sickbay most of last night — I hear he had a close call."

I nodded, not wanting to interrupt..

Dave went on, "There's nothing official, but this happening, right after Captain James...."

All I could come up in reply was, "Oh, geesh." It seemed unlikely but with everything else that had happened, not improbable.

Twenty minutes later, my fellow Lupine crew members and I were on the road. I was failing to appreciate the back seat of a classic Beetle, while all 6' 4" of Handsome Dave was carefully occupying the front passenger seat.

The situation had ended almost cordially between ship, planet and FCS rep, with the local law agreeing to an FCS "liaison" and Sheriff Mike reluctantly going alone. Lt. Wu hadn't liked that much, nor had she liked the Agent Kimball's cheerful claim that she'd barged in only minutes before he'd been about to have Dave contact Lupine. Once we were crammed into the Bug and underway, she started to lecture Dave and he very diplomatically pointed out that A) she was not in his chain of command B) he'd already been in in contact with his boss and C) she was still not in his chain of command. It was not a happy ride.

I let things simmer for a block or more — at least Rannie wasn't fighting the traffic this time — then leaned forward to ask, "What was that in the hall with the guy?"

Rannie shrugged. "What 'that?'"

"The fight. Or whatever."

"That was a cocky Mil/Space idiot getting set down, was what. He is one, you know -- they always have them at the front desk of these offices. 'Space Marine,' hah!"

"No, I mean — USSF ran me through unarmed fighting and zero-g basics, but I was a tech-spec. Was that some kind of special martial art?"

She snorted. "You've seen too many Bruce Lee movies. It was just normal hand-to-hand, a little more than you'd have been taught. Great exercise, you know."

That last with barely a flicker of her eyes in my direction — I do kind of fight my waistline.

"Yes, but—"

"'But' nothing. I'm quick, I work out — and I do have an advantage on young Tech Huckleston: my training followed 12 years of gymnastics. And none of that kung fu movie silliness!"

I noticed Dave giving her a speculative look. Maybe he finds her personality abrasive but it seemed to me he might be willing to overlook it.
* * *

28 April 2012

Frothup: Dropping In (Fragment)

"'Tar Zany?'" Rannie Wu gave the Edger cop a doubtful look and turned back to the topo map on the wall. "It's not even on this map."

The big man leaned over her shoulder, his artificial leg clicking and humming as he moved. "Tarzany. Right there. On the edge of rice-growing territory."

"Except it's named 'Edgar."

"No one calls it that. --At the peak of the War, Mil/Space built their planetary defense command bunker in the hills outside of town. Dug in almost solid granite. Huge job."

Rannie frowned. Why couldn't people get to the point? "And...?"

He smiled. "It never came to that. You -- USSF and NATO never found us. General Filiaggi's guys were mostly withdrawn and what we did here, was produce food. Rice, soybeans, corn. Stepped production way up."

Geez O Pete, where was he going with this? Rannie reminded herself she was a guest here; 2/O Dr. Schmid had been at pains to point out this was the biggest transfer of tech between a former Edger world and an Earth-flagged spacecraft, ever and that every crew member who hit dirt was a de facto ambassador for Earth. She made an effort to smile back and cocked an eyebrow questioningly at the local.

"Come harvest, the warehouses were full and the bunkers were mostly empty, so the Edgar Co-Op improvised: they took them over. Blasted new entrances, eventually."

"I see," the hell I do, she thought.

"So, they started calling them burrows instead of bunkers, and put up signs so drivers would know where to go..."

Rannie still didn't get it.

Aberstwyth's top cop was mildly embarrassed to explain. "The signs said 'To Edgar Rice Burrows.'"

She couldn't help it. She rolled her eyes. Edgers!

"Before you knew it, everyone was calling the place 'Tarzany.' And that's where it looks like your missing Stardrive parts were taken."

27 March 2012

Just Tell Me It Isn't A Beamed-Energy Weapon (Plus..)

Plus Some Notes On MIL/SPACE, the private contractor that serves (more or less) as the Far Edge's DoD. --An outsider's impression, mind you.

But first, this: Surely it is not what it looks like?

....MIL/Space is odd in not having sergeants. Or any of the lower ranks, for that matter. Instead they've got "Techs," on the notion that there is no such thing as a non-technical Space Marine. They might be right, but that means the guys (and gals) who would otherwise be Drill Instructors are instead DTs -- or HETs, Human-Engineering Techs. I would recommend one refrain from snickering, percussive maintenance being a possibility. The basic Tech skill would be "fighter." Insignia resembles older US types, with one or more symbols between rocker and chevron. (Yes, worn point down. Why? I could guess but I'll go with the semi-official answer: "Aerodynamics.") A Tech is a "general specialist" and all but a raw enlistee or one-striper has at least one area of particular skill besides battle in both shirtsleeves/planetary and vacuum/zero-G environments.

The higher ranks are (slightly) unusual as well, mostly in having a simplified rank structure and insignia and the measures taken to ensure a remarkable degree of exposure to actual combat conditions. Pogues and fobbits are, simply, not part of the system. This has its own inefficiencies, which the enterprise appears quite willing to tolerate.

11 November 2011

Frothup: Tourist!

Not to impugn the Edger tendency to be...cryptic...this is one of the doors to a bookstore across from my autotel and down a ways:At least I'm pretty sure it's a bookstore, based on the window displays and other signage. So far, it hasn't been open when I've been around.

Edgers!